RPG
Wanna try RPG?
26-03-2017
I created a quick Windows build (macOS to follow) so you can get a feel for RPG progress.
You can download the build here Windows.
Note: off course, nothing is final in this build. It really is the bare minimum to at least be playable.
You can download the build here Windows.
Note: off course, nothing is final in this build. It really is the bare minimum to at least be playable.
Forest and Encounter progress
12-02-2017
I’ve been quietly hammering away at the core RPG systems:
Lets take sneak peak where we are now. Read More…
- Combat;
- Statistics (i.e. levelling up);
- Encounters/boss fights.
Lets take sneak peak where we are now. Read More…
RPG Progress
11-01-2017
Wow, its been a very long time since the last update!
But that does not mean that I’ve been sitting around quietly doing nothing. I’ve made quite some progress in three parts:
I’ll go over each topic in sequence. Read More…
But that does not mean that I’ve been sitting around quietly doing nothing. I’ve made quite some progress in three parts:
- visual style for the game;
- hooking the Ink conversation system into the core systems;
- combat system.
I’ll go over each topic in sequence. Read More…
Time for a new project
26-10-2016
Now Zen BWV is in alpha, I allow myself time to start thinking about a new project. As Zen BWV was mostly an action game, I’m now working on a more narrative based game: a small (yet un-named) RPG.
I just started working on this game. So it’s still very unsure whether it will be more interactive story, action RPG or traditional JRPG style.
One this I do know is that I’m using Ink as the dialogue system and most likely also to track main story progress. Hooking into Ink took no time whatsoever. You can see a quick prototype of the dialogue system that took about 3 hours to hack together.
I’ll go into this system in more details in a later date. If it is a bit more mature, I’m gonna put it online for others to use.
I just started working on this game. So it’s still very unsure whether it will be more interactive story, action RPG or traditional JRPG style.
One this I do know is that I’m using Ink as the dialogue system and most likely also to track main story progress. Hooking into Ink took no time whatsoever. You can see a quick prototype of the dialogue system that took about 3 hours to hack together.
I’ll go into this system in more details in a later date. If it is a bit more mature, I’m gonna put it online for others to use.