Development Blog (semi)random.thoughts()


Wanna try RPG?

I created a quick Windows build (macOS to follow) so you can get a feel for RPG progress.

You can download the build here Windows.

Note: off course, nothing is final in this build. It really is the bare minimum to at least be playable.

Forest and Encounter progress

I’ve been quietly hammering away at the core RPG systems:

  • Combat;
  • Statistics (i.e. levelling up);
  • Encounters/boss fights.

Lets take sneak peak where we are now. Read More…

RPG Progress

Wow, its been a very long time since the last update!

But that does not mean that I’ve been sitting around quietly doing nothing. I’ve made quite some progress in three parts:

  1. visual style for the game;
  2. hooking the Ink conversation system into the core systems;
  3. combat system.

I’ll go over each topic in sequence. Read More…

Time for a new project

Now Zen BWV is in alpha, I allow myself time to start thinking about a new project. As Zen BWV was mostly an action game, I’m now working on a more narrative based game: a small (yet un-named) RPG.

I just started working on this game. So it’s still very unsure whether it will be more interactive story, action RPG or traditional JRPG style.

One this I do know is that I’m using Ink as the dialogue system and most likely also to track main story progress. Hooking into Ink took no time whatsoever. You can see a quick prototype of the dialogue system that took about 3 hours to hack together.


I’ll go into this system in more details in a later date. If it is a bit more mature, I’m gonna put it online for others to use.

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