Forest and Encounter progress
12-02-2017 Filed in: RPG
I’ve been quietly hammering away at the core RPG systems:
Lets take sneak peak where we are now.
- Combat;
- Statistics (i.e. levelling up);
- Encounters/boss fights.
Lets take sneak peak where we are now.
I’ve been quietly hammering away at the core RPG systems:
Lets take sneak peak where we are now:
First, there is now a Forest level filled with encounters (avoidable)
Combat is a lot more sophisticated now, including attributes and statistics
After defeating all enemies, you gain experience and gold
This one is the first boss of the game
And he sure packs a punch!
With the town level aready complete, it’s time to look at creating a complete vertical slice:
Note that apart from inventory management, all systems are already in place.
- Combat;
- Statistics (i.e. levelling up);
- Encounters/boss fights.
Lets take sneak peak where we are now:
First, there is now a Forest level filled with encounters (avoidable)
Combat is a lot more sophisticated now, including attributes and statistics
After defeating all enemies, you gain experience and gold
This one is the first boss of the game
And he sure packs a punch!
With the town level aready complete, it’s time to look at creating a complete vertical slice:
- a story/main quest
- a town area – done
- a dangerous area (i.e. the forest) – done
- a boss – done
- inventory (both cards as well as equipment);
- many more cards;
- more interesting cards/decks for enemies;
- more spell effects;
- basic menu structure.
Note that apart from inventory management, all systems are already in place.