Experimenting with deterministic lockstep multiplayer
22-12-2017 Filed in: Experiments
Years ago I created an experimental multiplayer game using the Unity engine. It couldn’t be simpler:
- Just control a sphere to try and push the other spheres out of the “arena”;
- Use Unity to do all the physics heavy lifting;
- Just sync the rigidbodies across clients.
- It never worked. And I now understand why it never worked.